
A novel learning experience that increases student engagement and motivation could be created in a learning environment that
incorporates a gamification approach. Gamification has become the most popular topic of the recent years. Although the concept
of game is too old, the concept of gamification is a new concept in the field of education. The primary objective of gamification is
to make the learning process more attractive to learners. Consequently, the paper sheds lights on various ways of implementing
gamification approach in the classroom. It introduces different educational tools, such as Brainscape, Socrative, Mentimeter,
PlayBrighter, kahoot and some more, which can help to improve learning engagement through creating an active learning
environment, as well as, it can contribute to the development of the 21st century skills. The paper examines the ways to bring
games to our classrooms, in order to activate the skills and promote an interactive learning environment. The aim of the research
is to determine the students’ awareness of implementing various educational tools in the classroom; hence, it discusses the
students’ perceptions on gamification methods in the learning process.
See full article in IRCEELT Conference proceedings book
No comments:
Post a Comment